God of Battle’s lead stage designer has joined That’s No Moon, a brand fresh studio working on “an plucky AAA single-participant, third-person action journey”.
The Smilegate-backed studio basically based by former builders from Naughty Dog, Infinity Ward, and Sony Santa Monica announced Eradicate Davis’ arrival as its fresh assemble director on Twitter. Davis jumped in to add that he loved the pitch from That’s No Moon sport director Jacob Minkoff and inventive director Taylor Kurosaki “from minute one,” calling for more builders to be a half of the project by linking to the studio’s careers page.
What can I divulge as antagonistic to that I loved the pitch from @JacobMinkoff and @taylorkurosaki from minute one! Exasperated to befriend lift their vision to existence. Thanks for the warmth welcome. Let’s map nice things together👇https://t.co/odVkFtiJCq https://t.co/tvQylkvfRTAugust 31, 2021
Davis’ finest claim to popularity is his work as lead stage designer on God of Battle, although his credits attain aid to work on The Saboteur and Ruin All Humans 2 at Pandemic Studios, and past. Per his public LinkedIn profile, he also labored as a lead designer at Apple between his roughly 8-year stint at Sony Santa Monica and joining That’s No Moon.
Whereas we unruffled supreme know the halt-stage pitch about That’s No Moon’s first project, the studio is wasting no time in assembling a dizzying series of talent from high-profile backgrounds. Given the truth that the studio is unruffled visibly coming together, this may per chance per chance per chance doubtless be a while till or no longer it’s able to section any further specifics about its sport with other folks outside the firm.
Whereas we’re waiting to learn more about what Davis and the the relaxation of the crowd are working on subsequent, you might per chance per chance per chance behold what we’re already interested by with our e book to fresh games 2021.
I purchased a BA in journalism from Central Michigan College – although the suitable training I purchased there become once from CM Lifestyles, its pupil-flee newspaper. Lengthy sooner than that, I started pursuing my stage in video games by bugging my older brother to let me play Zelda on the Extensive Nintendo. I’ve previously been a news intern for GameSpot, a news writer for CVG, and now I am a workers writer right here at GamesRadar.