RPGCast – Episode 511: “Tit For Tat”

RPGCast – Episode 511: “Tit For Tat”

QotW: No.

I’ve performed my JRPG July take of The Legend of the Dragoon, and my final takeaway is “wrong, stress-free, and memorable, however most sharp play it if you’re graceful with like a flash-time events”.

The turn-basically basically based fight revolves spherical being in a suite to carry out “Additions”, which are short like a flash-time events for as regards to every non-magical assault – failing the Addition makes the assault carry out much less injure, and by the endgame the bosses are inclined to comprise a quantity of HP. Performing Additions is so essential that it ought to even be more effective to rely on the weaker, more effective Additions which are simpler to carry out.

The game’s most distinguished flaws are its lengthy load times, and its hanging lack of fight choices – it’s fairly worthy “learn Additions or bust”. On the obvious aspect, the Additions carry out give the participant something to focal point on and originate fight more sharp.

The anecdote is terribly heavily JRPG/anime-type; it’s bought a few distinguished surprises that will or would possibly maybe simply no longer select the participant unaware.

Overall, I will inquire of why some gamers would dislike The Legend of the Dragoon, however I will additionally inquire of why it has a cult following. I’m undoubtedly contented I played it, and I ought to smooth comprise given it more of an alternate nearly 20 years ago, when I attempted it the key time and shelved it out of frustration over the short-time-occasion Additions.

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